Projection Mapping resources

Video Projection Tools (currently 5.1) by HC Gilje is the software we reviewed in class – it’s a multi-layer, real time projection mapping program, fully made with Max, and fully controllable via OSC messages from any program you choose. You can also embed Max patches directly within in via it’s Fx Bus, and broadcast video to it from Jitter and other sources via Syphon.

Some artists, groups and projects that I mentioned:

Krzysztof Wodiczko, one of the pioneers of narrative public video projections, here’s the Art:21 segment with him.

Post Theater, a very interesting performance group utilizing various creative uses of projections in their work, such as this: SkinSITE.

AntiVJ: the european group of designer / performers, responsible for the now infamous 3d-exploding-blocks visual gimmick, still outdo most producers of projection mapped spectacles: http://www.antivj.com/

And finally, the infamous Graffiti Research Labs (GRL), makers of the open source projects L.A.S.E.R tag and more recently, Eye Writer, and their Mobile Broadcast Unit (build your own today!):

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D/fb Floorplans and setups

Attached here are Sarah’s wonderful renditions of the D/fb space: dfb – Floor Plan – Level 1 with measurements .

As requested in the recent email, please upload the following via the comments to this post:

  1. 3 OPTIONS for where you want to show, accompanied by DIMENSIONS and markings on the FLOORPLAN. You can either create a simplified version of your own, or open the pdf in photoshop and use it as basis. Make sure you upload a compressed jpg image so the blog won’t get overloaded…
  2. Short list of TECHNICAL REQUIREMENTS: these include anything necessitated by the setup of your piece- for example if you’re using a camera to detect motion, you need to somehow deal with background movement, lighting, etc. So in this instance you’d specify: “nothing behind my space , or need access to kinect to take out background”. Also note your piece’s effect on others: for example if it involves bright blinking lights, or requires darkness, note this.

Please note regarding setup non-electronic equipment: while I’m trying to get institutional help for general stuff like the fabric screens, pretty much anything else is on you- so start thinking of solutions for putting up projectors, sheltering technical equipment, any hardware you’d need, as well as lighting- don’t count on Joseph’s work lights as he doesn’t have many.

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P to the R to the O to the J to the E to the C to the T to the I to the O to the N mapping!

Anthony McCall

Jan Tichy

Jenny Holzer

Tony Oursler

Anema

TODO

Nuformer

Seeper

Macula

aaand.. me – sorry, i just had to!

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The dark reality of projection mapping

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Projection mapping?

Olafur Eliasson:

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SAIC’s own

Jan Tichy:

Nadav again!:

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the REAL living facade

ackroyd and harvey

I’m only half-joking

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Projection Mapping

The URBANSCREEN statement

URBANSCREEN

Large-scale projection on urban surfaces – this is our creative-company’s field of activity. We conceive and produce custom-made media installations using high artistic standards and stylistic devices, a spacious architectural background and a consistently professional completion; in doing so, creating uniquely outstanding impressions.

Since 2004 we have been working on media concepts for the public sphere within a dynamic and diverse network of artists, architects and technical experts. Founded in 2008, the creative-company URBANSCREEN develops these concepts and transfers them into a dialog between art and urban communication.

Of course we often touch the area of marketing purpose: we appreciate a charming, low key brand placement at most – basically in modality of a sponsorship that allows a realization in our own laboratories based on an agreed idea, allowing an artistic formulation of our ideas and influences concerning substance and technology. Please understand that we do not provide ‘direct’ advertisement. We furthermore like to mention that we comprehend URBANSCREEN´s activities as manner of a cooperation based on faith and sympathy for this particular communication approach. For that reason we focus on a narrow amount of projects that share the URBANSCREEN-perception.

Every installation’s central starting point is the architecture, or more generally said, the surface which it is projected on. The spatial context, the thematic addition to the object and the context of the performance interconnect, becoming the central driving forces behind any creation. We see ourselves not primarily as service providers, but as independent producers who face every order’s requirement with an open and fresh mind.

Through our intensive experience of staging architecture we have developed a procedure for a custom-made projection: LUMENTEKTUR. Through exact measuring the projection is adapted precisely to the locality. This provides direct reference to and interaction with the background.

Particularly in the era of reproducible media the product thereby acquires a clear reference to time and space, which gives it a distinctive uniqueness.

Thus, besides being a registered technical process, LUMENTEKTUR has also become the fundamental approach within our working process. The superposition of material structures with a custom-made virtual skin opens up a creative potential, which we are pursuing intensely. Hence, LUMENTEKTUR represents the central tool and topic of URBANSCREEN.

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Projection Mapping

2D to 3D or 3D to 2D?  you be the judge.

But don’t forget the 4th dimension!!

Anthony McCall – Line Describing a Cone

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Augmented Reality Links from Justin

Manifest.AR

Based out of Amsterdam, as best I can tell. Generated the AR Art Manifesto. Occupied MoMA, the White House and Pentagon (kind of), and plan on participating in the Venice Bienalle without permission.

AR Art Manifesto

“All that is Visible must grow beyond itself and extend into the Realm of the Invisible” (Tron, 1982)

Augmented Reality (AR) creates Coexistent Spacial Realities, in which Anything is possible – Anywhere! The AR Future is without boundaries between the Real and the Virtual. In the AR Future we become the Media. Freeing the Virtual from a Stagnant Screen we transform Data into physical, Real-Time Space.

The Safety Glass of the Display is shattered and the Physical and Virtual are united in a new In-Between Space. In this Space is where we choose to Create.

We are breaking down the mysterious Doors of the Impossible! Time and Space died yesterday. We already live in the Absolute, because we have created eternal, omnipresent Geolocative Presence.

In the 21st Century, Screens are no longer Borders. Cameras are no longer Memories. With AR the Virtual augments and enhances the Real, setting the Material World in a dialogue with Space and Time.

In the Age of the Instantaneous Virtual Collective, AR Activists aggravate and relieve the Surface Tension and Osmotic Pressure between the so-called Networked Virtual and the so-called Physical Real.

Now hordes of Networked AR Creatives deploy Viral Virtual Media to overlay, then overwhelm closed Social Systems lodged in Physical Hierarchies. They create subliminal, aesthetic and political AR Provocations, triggering Techno-Disturbances in a substratosphere of Online and Offline Experience.

Standing firmly in the Real, we expand the influence of the Virtual, integrating and mapping it onto the World around us. Objects, banal By-Products, Ghost Imagery and Radical Events will co-exist in our Private Homes and in our Public Spaces.

With AR we install, revise, permeate, simulate, expose, decorate, crack, infest and unmask Public Institutions, Identities and Objects previously held by Elite Purveyors of Public and Artistic Policy in the so-called Physical Real.

The mobile phone and future Visualization Devices are material witness to these Ephemeral Dimensional Objects, Post-Sculptural Events and Inventive Architectures. We invade Reality with our Viral Virtual Spirit.

AR is not an Avant-Garde Martial Plan of Displacement, it is an Additive Access Movement that Layers and Relates and Merges. It embraces all Modalities. Against the Spectacle, the Realized Augmented Culture introduces Total Participation.

Augmented Reality is a new Form of Art, but it is Anti-Art. It is Primitive, which amplifies its Viral Potency. It is Bad Painting challenging the definition of Good Painting. It shows up in the Wrong Places. It Takes the Stage without permission. It is Relational Conceptual Art that Self-Actualizes.

AR Art is Anti-Gravity, it is Hidden and must be Found. It is Unstable and Inconstant. It is Being and Becoming, Real and Immaterial. It is There and can be Found – if you Seek It.

Endorsed by the founding members of the cyberartist group Manifest.AR, on 25 January 2011.

We AR in MoMA

Easy-to-use AR tools such as the Layar AR viewer have led to an explosion of virtual creativity in our public physical space. Every major city square now hosts numerous virtual sculptures. Actually, augmented reality has changes the scope of ‘public space’. Any space has become public! Even physically walled private spaces are now open areas for anyone to use or re-shape.

Combining this development and the fact that creative tools are turning many people into creative artists, the scope of “what is art” is once again questioned. Because besides the difficult qualitative judgement, the former ‘helper’ criterium of whether something was placed within museum walls or not, is no longer valid. Virtual artworks by ‘non artists’ could mix with officially curated art within an official museum. The museum offers the white cube and walls, the visitor decides what to see, curators are bypassed.

Re-constructing the Berlin Wall – Tamiko Thiel & Teresa Reuters

Infiltr.AR

On Friday 25th 20:15 GMT+1 an infiltration of the White House and The Pentagon took place, orchestrated from a temporary command centre installed at Club Karlsson in Amsterdam.

Since then, two virtual (AR) Twitter balloons have been positioned inside the Oval Offica and inside the Pentagon press room.

The balloons can be seen ‘for real’ inside these two locations, but elsewhere in the world, an ‘artist impression’ can be viewed. To view the, download the (free) Layar app for iPhone or Android and open layar “INFILTRAR”.

The balloon displays the latest tweet containing either the hashtag ‘#pentagonchat’ or ‘#ovalofficechat’.

Venice Biennal AR Show

Getty Museum using AR as a new way to interact with art

Observatorio – Clara Boj & Diego Díaz

Observatorio builds upon Boj and DIaz’ 2004 project Red Libre Red Visible (Free Network, Visible Network) which was born in an optimistic time when it seemed possible to achieve an utopia made of wireless, open communication networks managed by social groups offering services to the local community. At that (not so distant) time, several city governments offered free access to the WiFi network, sometimes in the entire city. The CMT (Telecommunications Market Commission) denounced those city governments for unfair competition with telecom companies, the free wifi municipal projects were canceled, and grassroot groups started installing, maintaining and extending open WiFi networks throughout Spain.

Guess who — Nadav Assor! Tunneling I

Tunneling I

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